Professor David Pulliam
ART: history of visual style, Southern art and architecture, digital art; THEATRE: theatre in the South, theatre trends and designing for new plays
Professor of Theatre Arts
Phone: (704) 637-4486
Scene Design, Arts Administration, Scenic and Visual Art; B.A., Mercer University; M.F.A., University of Alabama at Tuscaloosa
In his years with the Catawba College Theatre Arts Department, David has designed scenery for over forty plays ranging in period from new plays to Greek tragedy, and in style from postmodern children’s playgrounds to traditional Victorian interiors. In addition to being the resident scenic designer, David coordinates the Bachelor of Science in Theatre Arts Administration degree and the Studio Art minor.
For ten summers, David worked with gifted and talented high school students at the North Carolina Governor’s School as the Designer/Technical Director for the Drama Program. Prior to working with the Governor’s School, he worked with the Alabama Shakespeare Festival, Birmingham Summerfest, Cape Fear Regional Theatre, and Jenny Wiley Summer Music Theatre, among others.
David’s awards and honors include First Place in the Southeastern Theatre Conference Scene Design competition in two consecutive years. In addition, David designed scenery for the University of Alabama’s production of Amorphous George. This new play was selected for national presentation at the Kennedy Center for the Performing Arts as part of the American College Theatre Festival. David has also been recognized by ACTF Region IV for his designs for Catfish Moon and Hedda Gabler.
David has postgraduate training and/or study in theatre scene painting, art history, watercolor, sculpture, business management and accounting for non-profit organizations, graphic design, computer graphics, and computer-based instruction.
A native of Valdosta, Georgia, David is married to Kathy and lives in a nice house kept for the convenience of Ginger the guard cat and Jet the rambunctious Labrador Retriever. David enjoys turning large pieces of wood into smaller pieces of wood (sometimes mistakenly called furniture), painting walls (often with permission) and torturing a computer named Mic.